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	<title>Comments on: Sony Supports Virtual Sword Exchange</title>
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	<link>http://www.psfk.com/2005/04/sony_supports_v.html</link>
	<description>Ideas &#38; Trends</description>
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		<title>By: JT Barnhart</title>
		<link>http://www.psfk.com/2005/04/sony_supports_v.html/comment-page-1#comment-4326</link>
		<dc:creator>JT Barnhart</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4326</guid>
		<description>&lt;p&gt;I did a trial account on Ultima five or six years ago. I remember even back then people were selling characters and equipment. I had too much &quot;real&quot; living to do so I rather quickly dropped the game. The question comes to mind that if a person were to &quot;play&quot; eight or ten hours a day then sell things from the game for real cash how do we re-define &quot;play&quot;, &quot;work&quot; and &quot;real&quot;?  People play for work and trade virtual items for very real cash. Complex in all it&#039;s simplicity, no? Anyone see the movie Avalon? &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I did a trial account on Ultima five or six years ago. I remember even back then people were selling characters and equipment. I had too much &#8220;real&#8221; living to do so I rather quickly dropped the game. The question comes to mind that if a person were to &#8220;play&#8221; eight or ten hours a day then sell things from the game for real cash how do we re-define &#8220;play&#8221;, &#8220;work&#8221; and &#8220;real&#8221;?  People play for work and trade virtual items for very real cash. Complex in all it&#8217;s simplicity, no? Anyone see the movie Avalon? </p>
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		<title>By: Guy Brighton</title>
		<link>http://www.psfk.com/2005/04/sony_supports_v.html/comment-page-1#comment-4327</link>
		<dc:creator>Guy Brighton</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4327</guid>
		<description>&lt;p&gt;Online gaming costs set to rise&lt;/p&gt;

&lt;p&gt;Take the fight to new maps - but at what cost?&lt;br /&gt;
Downloadable content is becoming an established part of online console gaming, but what will gamers see in the next round of consoles? &lt;/p&gt;

&lt;p&gt;http://news.bbc.co.uk/2/hi/technology/4497313.stm&lt;/p&gt;

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		<content:encoded><![CDATA[<p>Online gaming costs set to rise</p>
<p>Take the fight to new maps &#8211; but at what cost?<br />
Downloadable content is becoming an established part of online console gaming, but what will gamers see in the next round of consoles? </p>
<p><a href="http://news.bbc.co.uk/2/hi/technology/4497313.stm" rel="nofollow">http://news.bbc.co.uk/2/hi/technology/4497313.stm</a></p>
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