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	<title>Comments on: Lawrence Lessig Lecture In Second Life</title>
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	<link>http://www.psfk.com/2006/01/lawrence_lessig.html</link>
	<description>Ideas &#38; Trends</description>
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		<title>By: Second Life - The Creative Tool for the Masses &#124; PERSONALIZE MEDIA</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-248992</link>
		<dc:creator>Second Life - The Creative Tool for the Masses &#124; PERSONALIZE MEDIA</dc:creator>
		<pubDate>Sun, 01 Feb 2009 03:48:58 +0000</pubDate>
		<guid isPermaLink="false">#comment-248992</guid>
		<description>[...] the late 2003 policy of Linden Labs on advice from the forward thinking Lawrence Lessig and his in-world talks helped a great deal in promoting creative thinking here - remove the barriers to unlimited [...]</description>
		<content:encoded><![CDATA[<p>[...] the late 2003 policy of Linden Labs on advice from the forward thinking Lawrence Lessig and his in-world talks helped a great deal in promoting creative thinking here &#8211; remove the barriers to unlimited [...]</p>
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		<title>By: MUVEDesign &#187; Creativity in Second Life</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-246300</link>
		<dc:creator>MUVEDesign &#187; Creativity in Second Life</dc:creator>
		<pubDate>Mon, 12 Jan 2009 23:45:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-246300</guid>
		<description>[...] the late 2003 policy of Linden Labs on advice from the forward thinking Lawrence Lessig and his in-world talks helped a great deal in promoting creative thinking here - remove the barriers to unlimited [...]</description>
		<content:encoded><![CDATA[<p>[...] the late 2003 policy of Linden Labs on advice from the forward thinking Lawrence Lessig and his in-world talks helped a great deal in promoting creative thinking here &#8211; remove the barriers to unlimited [...]</p>
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	<item>
		<title>By: Anomaly Leaves Second Life &#171; Francis Anderson</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-244184</link>
		<dc:creator>Anomaly Leaves Second Life &#171; Francis Anderson</dc:creator>
		<pubDate>Mon, 15 Dec 2008 02:22:37 +0000</pubDate>
		<guid isPermaLink="false">#comment-244184</guid>
		<description>[...] to himself as a &#8220;big time property developer&#8221; and &#8220;marketing consultant&#8221; in Second Life. He was quoted some time later as saying that &#8220;Second Life [wasn&#039;t] much good for [...]</description>
		<content:encoded><![CDATA[<p>[...] to himself as a &#8220;big time property developer&#8221; and &#8220;marketing consultant&#8221; in Second Life. He was quoted some time later as saying that &#8220;Second Life [wasn't] much good for [...]</p>
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		<title>By: csven</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2866</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2866</guid>
		<description>&lt;p&gt;Interesting where the emphasis went: on how IP was a problem and on &quot;how real-life copyright was unworkable&quot;. But Lessig himself admitted that making things free doesn&#039;t always work (read the transcripts - he mentioned it at least twice during the talk). And the example he used is only good so long as e-paper technology remains clumsy (which won&#039;t be for long).&lt;/p&gt;

&lt;p&gt;He also didn&#039;t get into the full range of problems associated with my question regarding 3D data/content (unfortunately, my attempt to clarify it for him was apparently lost in the message traffic to the host).&lt;/p&gt;

&lt;p&gt;And for those who&#039;ve had their virtual goods hacked (Second Life has it&#039;s own permissions system  that controls how creators distribute their virtual products) and then sold or given out for free so that it then becomes similar to a virus - spreading everywhere and destroying the market for the original product, there&#039;s another side to what you focus on here: the destruction of incentive which fueled progress in the West. As Professor Lessig said, &quot;And all I argue for is the right of creators to make that choice.&quot; Without IP, there is no choice.&lt;/p&gt;

&lt;p&gt;Let&#039;s not confuse his legitimate argument against how the corporations have abused their influence on government(s) to modify laws that worked fine before they corrupted them. One can be both supportive of the concept of intellectual property and firmly against how corporations have been twisting it for their own gain. There *is* a middle ground. Richard Epstein argues eloquently for it. And more and more so does Prof Lessig.&lt;/p&gt;

</description>
		<content:encoded><![CDATA[<p>Interesting where the emphasis went: on how IP was a problem and on &#8220;how real-life copyright was unworkable&#8221;. But Lessig himself admitted that making things free doesn&#8217;t always work (read the transcripts &#8211; he mentioned it at least twice during the talk). And the example he used is only good so long as e-paper technology remains clumsy (which won&#8217;t be for long).</p>
<p>He also didn&#8217;t get into the full range of problems associated with my question regarding 3D data/content (unfortunately, my attempt to clarify it for him was apparently lost in the message traffic to the host).</p>
<p>And for those who&#8217;ve had their virtual goods hacked (Second Life has it&#8217;s own permissions system  that controls how creators distribute their virtual products) and then sold or given out for free so that it then becomes similar to a virus &#8211; spreading everywhere and destroying the market for the original product, there&#8217;s another side to what you focus on here: the destruction of incentive which fueled progress in the West. As Professor Lessig said, &#8220;And all I argue for is the right of creators to make that choice.&#8221; Without IP, there is no choice.</p>
<p>Let&#8217;s not confuse his legitimate argument against how the corporations have abused their influence on government(s) to modify laws that worked fine before they corrupted them. One can be both supportive of the concept of intellectual property and firmly against how corporations have been twisting it for their own gain. There *is* a middle ground. Richard Epstein argues eloquently for it. And more and more so does Prof Lessig.</p>
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	<item>
		<title>By: azoidX</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2867</link>
		<dc:creator>azoidX</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2867</guid>
		<description>&lt;strong&gt;Younglind, Forte, New Brandland, Second Life&lt;/strong&gt;

I have recently signed up for Second Life. I am now a virtual person.</description>
		<content:encoded><![CDATA[<p><strong>Younglind, Forte, New Brandland, Second Life</strong></p>
<p>I have recently signed up for Second Life. I am now a virtual person.</p>
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	<item>
		<title>By: azoidX</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2868</link>
		<dc:creator>azoidX</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2868</guid>
		<description>&lt;strong&gt;Younglind, Forte, New Brandland, Second Life&lt;/strong&gt;

I have recently signed up for Second Life. I am now a virtual person.</description>
		<content:encoded><![CDATA[<p><strong>Younglind, Forte, New Brandland, Second Life</strong></p>
<p>I have recently signed up for Second Life. I am now a virtual person.</p>
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		<title>By: azoidX</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2869</link>
		<dc:creator>azoidX</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2869</guid>
		<description>&lt;strong&gt;Younglind, Forte, New Brandland, Second Life&lt;/strong&gt;

I have recently signed up for Second Life. I am now a virtual person.</description>
		<content:encoded><![CDATA[<p><strong>Younglind, Forte, New Brandland, Second Life</strong></p>
<p>I have recently signed up for Second Life. I am now a virtual person.</p>
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	</item>
	<item>
		<title>By: azoidX</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2870</link>
		<dc:creator>azoidX</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2870</guid>
		<description>&lt;strong&gt;Younglind, Forte, New Brandland, Second Life&lt;/strong&gt;

I have recently signed up for Second Life. I am now a virtual person.</description>
		<content:encoded><![CDATA[<p><strong>Younglind, Forte, New Brandland, Second Life</strong></p>
<p>I have recently signed up for Second Life. I am now a virtual person.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: azoidX</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2871</link>
		<dc:creator>azoidX</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2871</guid>
		<description>&lt;strong&gt;Younglind, Forte, New Brandland, Second Life&lt;/strong&gt;

I have recently signed up for Second Life. I am now a virtual person.</description>
		<content:encoded><![CDATA[<p><strong>Younglind, Forte, New Brandland, Second Life</strong></p>
<p>I have recently signed up for Second Life. I am now a virtual person.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: azoidX</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2872</link>
		<dc:creator>azoidX</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2872</guid>
		<description>&lt;strong&gt;Younglind, Forte, New Brandland, Second Life&lt;/strong&gt;

I have recently signed up for Second Life. I am now a virtual person.</description>
		<content:encoded><![CDATA[<p><strong>Younglind, Forte, New Brandland, Second Life</strong></p>
<p>I have recently signed up for Second Life. I am now a virtual person.</p>
]]></content:encoded>
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		<title>By: New Persuasion</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2873</link>
		<dc:creator>New Persuasion</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2873</guid>
		<description>&lt;strong&gt;Avatars as Customers&lt;/strong&gt;

Greg here at the office gave me the February 2006 issue of Harvard Business Review, pointing me to their Breakthrough Ideas for 2006 (subscription required or you can buy article for $6.00). I don&#039;t pretend to understand all the management</description>
		<content:encoded><![CDATA[<p><strong>Avatars as Customers</strong></p>
<p>Greg here at the office gave me the February 2006 issue of Harvard Business Review, pointing me to their Breakthrough Ideas for 2006 (subscription required or you can buy article for $6.00). I don&#8217;t pretend to understand all the management</p>
]]></content:encoded>
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		<title>By: we make money not art</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2874</link>
		<dc:creator>we make money not art</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2874</guid>
		<description>&lt;strong&gt;Marketing to avatars&lt;/strong&gt;

clickable culture informs of an article in Harvard business review about Avatars-based marketing. The strong involvement of Second Life (and other virtual worlds)’s residents with their virtual environment (from personalized avatars to virtual business...</description>
		<content:encoded><![CDATA[<p><strong>Marketing to avatars</strong></p>
<p>clickable culture informs of an article in Harvard business review about Avatars-based marketing. The strong involvement of Second Life (and other virtual worlds)’s residents with their virtual environment (from personalized avatars to virtual business&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: we make money not art</title>
		<link>http://www.psfk.com/2006/01/lawrence_lessig.html/comment-page-1#comment-2875</link>
		<dc:creator>we make money not art</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2875</guid>
		<description>&lt;strong&gt;Marketing to avatars&lt;/strong&gt;

clickable culture informs of an article in Harvard business review about Avatars-based marketing. The strong involvement of Second Life (and other virtual worlds)’s residents with their virtual environment (from personalized avatars to virtual business...</description>
		<content:encoded><![CDATA[<p><strong>Marketing to avatars</strong></p>
<p>clickable culture informs of an article in Harvard business review about Avatars-based marketing. The strong involvement of Second Life (and other virtual worlds)’s residents with their virtual environment (from personalized avatars to virtual business&#8230;</p>
]]></content:encoded>
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