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	<title>Comments on: Interview With Philip Rosedale, Second Life</title>
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	<link>http://www.psfk.com/2006/04/interview_with_.html</link>
	<description>Ideas &#38; Trends</description>
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		<title>By: JT Barnhart</title>
		<link>http://www.psfk.com/2006/04/interview_with_.html/comment-page-1#comment-2234</link>
		<dc:creator>JT Barnhart</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2234</guid>
		<description>&lt;p&gt;Yeah, makes sense and history tells us it&#039;s true. If everything you win, earn, create, ends up belonging to someone else there isn&#039;t a lot of reason to keep doing it. &lt;/p&gt;

&lt;p&gt;There are more than a couple PhD dissertations waiting to be written about the things this interview touches on. &lt;/p&gt;

&lt;p&gt; &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Yeah, makes sense and history tells us it&#8217;s true. If everything you win, earn, create, ends up belonging to someone else there isn&#8217;t a lot of reason to keep doing it. </p>
<p>There are more than a couple PhD dissertations waiting to be written about the things this interview touches on. </p></p>
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		<title>By: Stan Stalnaker</title>
		<link>http://www.psfk.com/2006/04/interview_with_.html/comment-page-1#comment-2235</link>
		<dc:creator>Stan Stalnaker</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2235</guid>
		<description>&lt;p&gt;i discovered secondlife about two months ago and like you guys, am totally amazed.  i can&#039;t remember if i read it here on psfk or somewhere else, but the latest thinking on this stuff is that these mutliplayer games are where email was in the early 90s - the base of a new operating system that for now cannot communicate between each other but which eventually will evolve into a standard that is cross-platform.  secondlife has the best chance of evolving into that standard because it is so malleable, and its growing very quickly.&lt;/p&gt;

&lt;p&gt;i don&#039;t have the time to build and create as much as i would like, but i have to say that everytime i visit it, i have a very different experience. there is so much to see and do, it would take a lifetime already to experience the whole system.&lt;/p&gt;

&lt;p&gt;definitely worth checking out and worth getting in early on some land.  i firmly believe it won&#039;t be long before everyone is interacting virtually in formats like this as easily as they use text, IM and email today.&lt;/p&gt;

&lt;p&gt;and if you want to join hub culture&#039;s group in SL  you are welcome too... we&#039;ve just started on that front as well.&lt;/p&gt;

</description>
		<content:encoded><![CDATA[<p>i discovered secondlife about two months ago and like you guys, am totally amazed.  i can&#8217;t remember if i read it here on psfk or somewhere else, but the latest thinking on this stuff is that these mutliplayer games are where email was in the early 90s &#8211; the base of a new operating system that for now cannot communicate between each other but which eventually will evolve into a standard that is cross-platform.  secondlife has the best chance of evolving into that standard because it is so malleable, and its growing very quickly.</p>
<p>i don&#8217;t have the time to build and create as much as i would like, but i have to say that everytime i visit it, i have a very different experience. there is so much to see and do, it would take a lifetime already to experience the whole system.</p>
<p>definitely worth checking out and worth getting in early on some land.  i firmly believe it won&#8217;t be long before everyone is interacting virtually in formats like this as easily as they use text, IM and email today.</p>
<p>and if you want to join hub culture&#8217;s group in SL  you are welcome too&#8230; we&#8217;ve just started on that front as well.</p>
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	<item>
		<title>By: IF (Preview)</title>
		<link>http://www.psfk.com/2006/04/interview_with_.html/comment-page-1#comment-2236</link>
		<dc:creator>IF (Preview)</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-2236</guid>
		<description>&lt;strong&gt;PSFK: Interview With Philip Linden Of Second Life&lt;/strong&gt;

With a target of a million users by the end of the year and a daily exchnge of over $1million US a day, Second Life is becoming a real opportunity to interact and transact with a global audience. The PSFK...</description>
		<content:encoded><![CDATA[<p><strong>PSFK: Interview With Philip Linden Of Second Life</strong></p>
<p>With a target of a million users by the end of the year and a daily exchnge of over $1million US a day, Second Life is becoming a real opportunity to interact and transact with a global audience. The PSFK&#8230;</p>
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		<title>By: PSFK</title>
		<link>http://www.psfk.com/2006/04/interview_with_.html/comment-page-1#comment-2237</link>
		<dc:creator>PSFK</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
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		<description>&lt;strong&gt;Is Second Life IP Issue More About SL&#039;s Broken Economic Model?&lt;/strong&gt;

There&#039;s seems to be contradiction about the IP ownership</description>
		<content:encoded><![CDATA[<p><strong>Is Second Life IP Issue More About SL&#8217;s Broken Economic Model?</strong></p>
<p>There&#8217;s seems to be contradiction about the IP ownership</p>
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