April 4, 2007

RFID Big Gaming

by Piers Fawkes

200704041244WMMNA reports on a ‘big game’ that uses implanted RFID tags and graffiti. Contestants of Real Players run around the city of Plymouth as others track their movement. WMMNA says:

Real objects in the city are subjectively chosen for tagging. The tags are functional but useless (RFID-tags with zero data.) By putting this zero-tag on an object, players de-valuate real world things into virtual play-objects. If the Real Players find a tagged object with a value assigned to it, they zap it. The goal is to change the value of tags into the value Zero by using their “Wunderbäumchen” (inspired by the car air fresheners in the shape of a pine), technical toys used for finding and reading tags and/or emitting a target-oriented electro magnetic pulse.

The players come in person to the play’s Pit Stop to be refreshed and to be read. The ID information carried by the bodies of game figures/real players is uploaded. The implants are scanned to receive an individual play time pattern.

Article categories: Gaming & Virtual Worlds, Our Terms Not Yours

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