Encouraging Sustainability Through Gaming

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There’s a video of an interesting talk by Dan Hill who is Monocle’s director of web and broadcast and the BBC’s former head of interactive technology and design where he looks at how introducing an element of competition and gaming could encourage people to adopt a sustainable lifestyle. He asks during his talk at “Interesting South” what would happen if everyone’s house had a sustainable score and that these details could be shared on web 2.0 applications such as Facebook.

Video

In summary, he suggests that someone go build the following system:

  • A real-time dashboard for buildings, neighbourhoods, and the city, focused on conveying the energy flow in and out of spaces, centred around the behaviour of individuals and groups within buildings.
  • A form of ‘BIM 2.0′ that gives users of buildings both the real-time and longitudinal information they need to change their behaviour and thus use buildings, and energy, more effectively. An ongoing post-occupancy evaluation for the building, the neighbourhood and the city.
  • A software service layer for connecting things together within and across buildings.
  • As information increasingly becomes thought of a material within building, it makes sense to consider it holistically as part of the built fabric, as glass, steel, ETFE etc.

[via Core77]

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