Child Video Game Powered By Play

Video gaming has been donning a lot of flak for its apparent contribution to increasing waistlines of children.   think/thing‘s prototype OUiP! – or ‘Optimized Universal Interface Platform’ – might be one game parents won’t mind giving their kids.  The device encourages physical play by synchronizing images and sounds to the movements of the child.  Children […]

Video gaming has been donning a lot of flak for its apparent contribution to increasing waistlines of children.   think/thing‘s prototype OUiP! – or ‘Optimized Universal Interface Platform’ – might be one game parents won’t mind giving their kids.  The device encourages physical play by synchronizing images and sounds to the movements of the child.  Children can shake, dip and shake the OUiP! to produce changing sounds and images, play games and learn the alphabet.

In addition to an OLED display, it employs coordinated auditory and haptic feedback to engage the child.

To further promote the fitness theme, OUiP!’s electro-magnetic generators are solely powered by physical movement.  Additional images can be uploaded to the OUiP’s via its wireless capabilities, allowing the device to grow with the child, and not be discarded as the child matures.  As for the longevity of the product,   think/thing claims the OUiP! is:

…Enclosed in a sustainable, shatter resistant package made up of a polycarbonate screen bezel and cork base (both contoured for a child’s hands) built on a biodegradable corn plastic chassis.

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