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iPhone App Side Project Cashes Out, Google Hopes For Same

iPhone App Side Project Cashes Out, Google Hopes For Same

By Joel Horowitz on September 23, 2008

A side project turned into 250K of profit for iPhone puzzle game creator, Steve Demeter. His popular game, Trism, generated the profit over two months even after Apple’s large 30% take of sales and Demeter’s start-up investment of $5,000. While many developers complain about Apple’s seemingly excessive take, he is quite pleased with their management & troubleshooting services…something that will keep him from developing titles for other OS’s like Google’s long-awaited Android (that will be unveiled today).

Google is hoping their open-sourced platform will encourage independent developers like Demeter to create superior, user-friendly applications for a completely fluid & customizable operating system…leaving mobile OS’s like Windows Mobile that is heavily laden with proprietary, bulky and sometimes useless software, behind.

So, while Android will allot for sleeker, highly-customizable applications on a variety of phones, the door is open to buggier applications officially unsupported by an umbrella like Google. That’s something that Apple has solved by managing every application available to an iPhone (at a cost to the developer)…something that the 250K-heavier Demeter doesn’t seem to mind.

Alley Insider – iPhone Developer: I Just Made $250K From App Store In Two Months

BBC- Google Mobile Due To Be Unveiled

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