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	<title>Comments on: The Continued Success of the iPhone Gaming Industry</title>
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	<description>Ideas &#38; Trends</description>
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		<title>By: Ypulse Essentials: Understanding The Transformer Generation, Afro-Latino Youth, Twitter On The Rise &#124; Tween Girls On Line Magazine</title>
		<link>http://www.psfk.com/2008/11/the-continued-success-of-the-iphone-gaming-industry.html/comment-page-1#comment-213770</link>
		<dc:creator>Ypulse Essentials: Understanding The Transformer Generation, Afro-Latino Youth, Twitter On The Rise &#124; Tween Girls On Line Magazine</dc:creator>
		<pubDate>Fri, 14 Nov 2008 09:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.psfk.com/?p=17998#comment-213770</guid>
		<description>[...] - Game on (for the face-off between iPhones and gaming giants) (WSJ via PSFK) [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; Game on (for the face-off between iPhones and gaming giants) (WSJ via PSFK) [...]</p>
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		<title>By: Ypulse Essentials: Understanding The Transformer Generation, Afro-Latino Youth, Twitter On The Rise &#124; Ypulse</title>
		<link>http://www.psfk.com/2008/11/the-continued-success-of-the-iphone-gaming-industry.html/comment-page-1#comment-213370</link>
		<dc:creator>Ypulse Essentials: Understanding The Transformer Generation, Afro-Latino Youth, Twitter On The Rise &#124; Ypulse</dc:creator>
		<pubDate>Thu, 13 Nov 2008 21:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.psfk.com/?p=17998#comment-213370</guid>
		<description>[...] - Game on (for the face-off between iPhones and gaming giants) (WSJ via PSFK) [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; Game on (for the face-off between iPhones and gaming giants) (WSJ via PSFK) [...]</p>
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		<title>By: greg christman</title>
		<link>http://www.psfk.com/2008/11/the-continued-success-of-the-iphone-gaming-industry.html/comment-page-1#comment-213275</link>
		<dc:creator>greg christman</dc:creator>
		<pubDate>Thu, 13 Nov 2008 18:42:07 +0000</pubDate>
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		<description>i think one of the major factors that helps iphone games is the low distribution barrier.  Since you can distribute games via iphone&#039;s app store there is no need for game cartridges &amp; packaging.  Makes a big difference in regards 2 how many games that you have 2 sell b4 you make a profit.  Genius.  

Having said that a variety of games like halo will always be better on a gaming system like xbox or psp.</description>
		<content:encoded><![CDATA[<p>i think one of the major factors that helps iphone games is the low distribution barrier.  Since you can distribute games via iphone&#8217;s app store there is no need for game cartridges &amp; packaging.  Makes a big difference in regards 2 how many games that you have 2 sell b4 you make a profit.  Genius.  </p>
<p>Having said that a variety of games like halo will always be better on a gaming system like xbox or psp.</p>
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		<title>By: The Continued Success of the iPhone Gaming Industry</title>
		<link>http://www.psfk.com/2008/11/the-continued-success-of-the-iphone-gaming-industry.html/comment-page-1#comment-213257</link>
		<dc:creator>The Continued Success of the iPhone Gaming Industry</dc:creator>
		<pubDate>Thu, 13 Nov 2008 18:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.psfk.com/?p=17998#comment-213257</guid>
		<description>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerptDespite the economic downturn, the gaming industry - at least for iPhones and iPod Touchs -is still going strong, according to the WSJ. Silicon Alley Insider points to some key findings: 2,000+plus iPhone games are currently available for download, either for free or purchase. iPhone and iPod touch owners have downloaded around 50 million games. (They make up 25% of the 200 million apps downloaded from the Apple app store, and most downloads are free.) Simon Jeffery, president of Sega (U.S.), [...]</description>
		<content:encoded><![CDATA[<p>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerptDespite the economic downturn, the gaming industry &#8211; at least for iPhones and iPod Touchs -is still going strong, according to the WSJ. Silicon Alley Insider points to some key findings: 2,000+plus iPhone games are currently available for download, either for free or purchase. iPhone and iPod touch owners have downloaded around 50 million games. (They make up 25% of the 200 million apps downloaded from the Apple app store, and most downloads are free.) Simon Jeffery, president of Sega (U.S.), [...]</p>
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		<title>By: The Continued Success of the iPhone Gaming Industry</title>
		<link>http://www.psfk.com/2008/11/the-continued-success-of-the-iphone-gaming-industry.html/comment-page-1#comment-213208</link>
		<dc:creator>The Continued Success of the iPhone Gaming Industry</dc:creator>
		<pubDate>Thu, 13 Nov 2008 17:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.psfk.com/?p=17998#comment-213208</guid>
		<description>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerptDespite the economic downturn, the gaming industry - atleast for iPhones and iPod Touchs -is still going strong, according to the WSJ. Silicon Alley Insider points to some key findings: 2,000+plus iPhone games are currently available for download, either for free or purchase. iPhone and iPod touch owners have downloaded around 50 million games. (They make up 25% of the 200 million apps downloaded from the Apple app store, and most downloads are free.) Simon Jeffery, president of Sega (U.S.), [...]</description>
		<content:encoded><![CDATA[<p>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerptDespite the economic downturn, the gaming industry &#8211; atleast for iPhones and iPod Touchs -is still going strong, according to the WSJ. Silicon Alley Insider points to some key findings: 2,000+plus iPhone games are currently available for download, either for free or purchase. iPhone and iPod touch owners have downloaded around 50 million games. (They make up 25% of the 200 million apps downloaded from the Apple app store, and most downloads are free.) Simon Jeffery, president of Sega (U.S.), [...]</p>
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