Talking to iPhone App Designer Takayuki Fukatsu

DesignNotes features an interesting interview with Takayuki Fukatsu, the creator of two of the most elegant iPhone apps we’ve seen,  QuadCamera and ToyCamera. QuadCamera allows iPhone users to take lomo-esque sequential photos with their phones (we used it to take the top picture). ToyCamera (used to create the ship pic) overlays effects on photos, like […]

DesignNotes features an interesting interview with Takayuki Fukatsu, the creator of two of the most elegant iPhone apps we’ve seen,  QuadCamera and ToyCamera. QuadCamera allows iPhone users to take lomo-esque sequential photos with their phones (we used it to take the top picture). ToyCamera (used to create the ship pic) overlays effects on photos, like vintage coloring and saturation. In the discussion, Fukatsu talks about his training, creative process and the inspiration behind his apps:

Takayuki Fukatsu: … I studied both Product design, and now doing digital / interface things. I want to marge those two fields. When I got an iPhone, I wanted to make something that is both product and interactive thing. The first thing I was interested in is camera. Yes so I thought, there is something, that I can make it more fun. The first concept of ToyCamera is that, make iPhone’s camera more cheap. I dont think cheap is bad. Sometime cheap is very attractive. That’s why I decided to make ToyCamera. ToyCamera like lomo or holga is very cheap.

Michael Surtees [DesignNotes]: ToyCamera and the QuadCamera have made it easy to take great pictures in NYC…

TF: Thanks. So as a first step I want to suggest that “cheap and uncontrollable is fun”. That’s why ToyCamera only has random effect. I wanted to pick up the essence of uncontrollable fun of actual ToyCameras. Also I want to make my ToyCamera as Camera not application. Thats why there is no Undo, Redo, and import taken photo from album.

Read the entire interview and view some more great photos taken with the apps on DesignNotes.

[via DesignNotes]

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