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The Electric Vehicle, a Missed Opportunity for Good Design?

The Electric Vehicle, a Missed Opportunity for Good Design?

By Scott Lachut on October 26, 2009

While the emergence of the electric vehicle as a new automotive category is radically changing many aspects of the automobile industry and consumer thinking around driving, why aren’t we seeing this shift translate into a revolution in automobile design? The NY Times looks at the major considerations shaping the entire manufacturing process, from conception to production, in an effort to explain what they see as a missed opportunity to redefine vehicle aesthetics from the ground up.

Unsurprisingly perhaps, costs are still the main culprit. In order to recoup the additional R&D needed to build in more environmentally friendly efficiencies, automakers often recycle parts from other vehicles in their fleets, essentially creating clones with a slightly greener sheen. Further along this road paved by the bottom line, the industry intentionally forgoes design innovation in an attempt to appeal to the widest audience. And while fear of failure is certainly the primary motivation for this “safe” approach, the concern is less about poor sales and more about understanding the real reasons behind the lack of interest. Which is to say, if you’re presenting the public with a radical departure on two fronts – in this case fuel type and aesthetics – and your product is a flop, then you better understand what you got wrong.

So until the automobile industry and consumers reach a consensus and agree that electric is truly here to stay, the future of our vehicles will likely resemble our present – uninspiring but with plenty of cup holders.

[via NY Times]

[image via McPig on Flickr]

Scott Lachut

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Scott Lachut is PSFK’s Director of Consulting, working with a team of global researchers to provide leading companies with insights on the trends and innovation that are shaping the marketplace from both a consumer and business standpoint. His previous jobs resemble multiple chapters from Studs Terkel's "Working." Away from the computer his interests skew towards cooking and lawn games.

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TOPICS: Automotive, Design & Architecture, Travel
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