In a kind of augmented reality / virtual reality mix, Marc Owens‘ Avatar Machine puts the user into the center of a video game-like experience. The wearable outfit copies the pixelated look of a digital avatar, and allows users to see themselves interacting real-time with real world environments with the help of a head mounted interface.
It’s a dizzying thought to image how it would feel interacting with the world this way, and as Today and Tomorrow points out:
The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.
Watch a video of Avatar Machine in action below:
Avatar Machine Design Museum – Designers in residence 2009 from MARC OWENS on Vimeo.
[via Today and Tomorrow]

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Cool discovery.
Last week I wrote about some real-world augmentation over here:
http://digitalcortex.net/media/design/self-pixellation/
Some of your readers might enjoy it.
Tom
November 11th, 2009 at 1:33 pm
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November 11th, 2009 at 1:45 pm