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Avatar Machine: Live Inside a Video Game

Avatar Machine: Live Inside a Video Game
culture

In a kind of augmented reality / virtual reality mix, Marc Owens' Avatar Machine puts the user into the center of a video game-like experience.

Dan Gould
  • 11 november 2009

In a kind of augmented reality / virtual reality mix, Marc Owens‘ Avatar Machine puts the user into the center of a video game-like experience. The wearable outfit copies the pixelated look of a digital avatar, and allows users to see themselves interacting real-time with real world environments with the help of a head mounted interface.

It’s a dizzying thought to image how it would feel interacting with the world this way, and as Today and Tomorrow points out:

The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.

Watch a video of Avatar Machine in action below:


Avatar Machine Design Museum – Designers in residence 2009 from MARC OWENS on Vimeo.

Avatar Machine

[via Today and Tomorrow]

+#culture
+#technology
+augmented reality
+culture
+Design
+digital
+Electronics & Gadgets
+gaming
+IoT
+technology
+video games
+Virtual Reality
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