menu

Avatar Machine: Live Inside a Video Game

Avatar Machine: Live Inside a Video Game
culture

In a kind of augmented reality / virtual reality mix, Marc Owens' Avatar Machine puts the user into the center of a video game-like experience.

Dan Gould
  • 11 november 2009

In a kind of augmented reality / virtual reality mix, Marc Owens‘ Avatar Machine puts the user into the center of a video game-like experience. The wearable outfit copies the pixelated look of a digital avatar, and allows users to see themselves interacting real-time with real world environments with the help of a head mounted interface.

It’s a dizzying thought to image how it would feel interacting with the world this way, and as Today and Tomorrow points out:

The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.

Watch a video of Avatar Machine in action below:


Avatar Machine Design Museum – Designers in residence 2009 from MARC OWENS on Vimeo.

Avatar Machine

[via Today and Tomorrow]

+#culture
+#technology
+augmented reality
+culture
+Design
+digital
+Electronics & Gadgets
+gaming
+IoT
+technology
+video games
+Virtual Reality
Trending

Human Rights Activist: What Is The Future Of Corporate Responsibility

Fashion
Related Expert

Nonny de la Peña

Virtual Reality, Immersive Journalism, Storytelling

Retail Yesterday
PSFK MEMBERSHIP


JOIN RETAIL INTELLIGENCE PLATFORM

Get access to our retail reports and 20,000-plus retail insights

LEARN MORE

TREND REPORT


FORECAST 2020
The Consumer Roles That Will Shape Our Future
 

DOWNLOAD NOW

No search results found.