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Physical-Digital Interaction Evolves

Physical-Digital Interaction Evolves

By Kyle Studstill on April 2, 2010

A couple of months ago, Russell Davies shared some thoughts on the potential for objects to interact with screens:

Although I don’t know why, I think gogos are the best thing ever. I just keep trying to work out how to use them. Maybe now I know – they’d be the perfect counters for a board game that uses the iPad as the board. They’d look gorgeous sitting on there.

We have been tracking interaction designers like Tom Wujec who have been working to make objects interact intuitively with digital applications, as demonstrated in the Mixed Reality Interface for Living Homes video below. Using a physical avatar on an interactive screen, users are able to navigate their way through a virtual home:

Today the Unofficial Apple Weblog points us to the upcoming launch of the Air Hockey app by Acceleroto. The app is demonstrated in the video below, and we see opportunity for applications like this to incorporate physical objects as an integral part of digital experiences. This may not happen immediately with the iPad’s limited range of sensor-based inputs, but as we continue to observe these developments we expect to see innovative designers connect the physical and the digital through devices enabled with RFID and other emerging sensor technologies.

Air Hockey

TED2009 Mixed Reality Interface for Living Homes from Tom Wujec on Vimeo.

Unofficial Apple Weblog

Kyle Studstill

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Kyle Studstill is a regular contributor to PSFK.com. Kyle works as a consultant working at the New York office of PSFK. His background is in analysis, from the analysis of cultural and technological change, to analysis of consumer and human insight, to military intelligence analysis with the US Intelligence and Security Command. Kyle loves the future, much like O'Brien from Orwell's Nineteen Eighty-Four.

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