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Future Of Health: Developments Contributed By The PSFK Audience

Future Of Health: Developments Contributed By The PSFK Audience

By Jamie Song on June 23, 2010

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ReachGobal

Over the next few weeks, PSFK is running a trends research and innovation project in association with UNICEF. We are researching, with your help, the development of key trends that impact health and well-being and then using our findings to develop with partners concepts that UNICEF and like-minded organizations could consider deploying across the world. Below are highlights from the developments in health technology and relevant resources that the PSFK audience has submitted thus far to PSFKu.com:

Developments

Play for Health [via Scott Smith]

Leveraging the Power of Mass Produced Products [via Edward Chyau]

The Broccoli Project [via Nuppu]

Adaptive Eyewear [via John B]

Xprize Al Physician on Every Smart Phone [via Courtney Boyd Myers]

The Open School [via Sam Wertheimer]

Mobile Medical Apps [via Daniel Timothy Edmunson]

Reach Global’s Learning Conversations and Learning Games Educational Methodologies [via Sean Kline]

My Health Experience [via Ryan_Drumwright]

How To Contribute

We invite PSFK readers, PurpleListers and friends to collaborate with us:

  • Research: If you see a new idea taking place in the subject areas below, let us know by completing the form at PSFKu.com or tweeting a URL with hashtag #psfku. We will feature the best ideas in our report with credit to the contributor.
  • Concepts: If you would like to develop open-source concepts for UNICEF and likeminded organizations to consider, then please complete this form for more information.

Our Brief

We will be researching developments in the following areas:

  • Innovation in health – practical, technology, treatments
  • Innovation in education – learning methodology, knowledge sharing, technology
  • Innovation in fitness – practical, technology, methods
  • Innovation in remote working – telecommuting, business travel
  • Innovation at the intersection of data use and the web – graphic reinterpretation, sharing, social media
  • Innovation in children’s products and services

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TOPICS: Education, Electronics & Gadgets, Health & Wellness, Web & Technology
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