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Designing To Discourage Behavior

Designing To Discourage Behavior

By Paloma M. Vazquez on July 27, 2010

Erik Askin‘s blog showcases the notion that ‘design to annoy’ might actually be employed in order to discourage consumers from bad habits – in this case, smoking. By breaking the traditional rules of design and reverting what current cigarette packaging is currently meant to optimize – accessibility, portability, branding and manufacturing – the Diamond Carton would instead minimize these factors. Cigarettes would be harder to take out of the package, more challenging to fit in a pocket, require more material to manufacture and allow for less room for the brand to stand out on a shelf. In short, the Diamond Carton would purposely break the rules of design in order to annoy smokers and cigarette manufacturers – and make one work harder for that nicotine fix.

A very creative means of breaking the usual rules of ‘good’ product and package design – and employing avoidance conditioning – to de-motivate individuals off a habit.

[via Erik Askin]

Paloma M. Vazquez

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Paloma is a regular contributor to PSFK. She is also a brand/digital strategist and curious soul. She loves spotting patterns, photographing food, and words. Wanderlust may just be her favorite.

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TOPICS: Advertising, Branding & Marketing, Design & Architecture, Health & Wellness
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