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Tate Offers Kids A Chance To Help Make A Film

Tate Offers Kids A Chance To Help Make A Film

By Lisa Baldini on July 21, 2010

In an attempt to engage children with creative skills early on, the Tate museum recently unveiled its film project that will air on the BBC next year. Children aged 5-13 are asked to contribute  designs for animations and illustrations through the film’s website:

The site will be constantly updated in order to try and keep the kids interested during the year-long production period. There will also be a truck, rigged up to look like the studio on the website, that will travel around schools and to festivals and other events to try and encourage children to get involved. One of the aims of the project is to get ‘hard-to-reach’ kids to take part, so the truck will hopefully be a way of speaking to kids who may not have easy access to the internet, plus there will be a freepost address to send physical work in to as well. Workshops have also already begun taking place at Tate – these will continue over the coming months, alongside workshops at a network of partner galleries across the UK. BBC’s Blue Peter will also be following the real-life production process and encouraging kids to get involved.

Taking a slightly hands off approach, the website is designed with as little intervention on the part of the adults as possible — hoping to foster pure unadulterated creativity on the part of the children.

The Tate Movie Project

Lisa Baldini

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Lisa Baldini is a regular contributor to PSFK.com. As a student of Graham Harwood, Luciana Parisi, and Matthew Fuller, Lisa's interest in technology lies in how culture is changed from the bottom up through history, materiality, databases, user experience, and affective computing. A student of social media marketing, she sees how people try to engage consumers through technology and how much failure is at hand by misunderstanding the medium. A teacher at heart, she writes and curates in an effort to link the knowledge derived between the academic, art, and business worlds.

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TOPICS: Arts & Culture, Entertainment, Web & Technology, Youth
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