Thinking Outside The Touchscreen

i(Pawn) seeks to blend the physical and virtual to explore new interfaces to generate game narratives. Utilizing an iPhone’s touchscreen as its board, each player uses a small pawn to participate in a role-playing conversation. The game pieces are distinctly recognized by the system, and as they interact with the software, players are offered a variety of paths to take.
While this may seem like a simple exercise, it’s ability to break outside of the app-centric, standard user interfaces is something to take note of.
[via Eyebeam]
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| TOPICS: | Uncategorized |
| TAGS: | analog games, augmented reality, ipad, ipawn, iphone, narrative games, Touchscreen, touchscreens, virtual games, volumique |










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