menu

Monopoly Live: Is A Game That Controls Everything For You Really A Game?

Monopoly Live: Is A Game That Controls Everything For You Really A Game?
Design

The newly announced update to the classic board game raises questions about what the "game" parts of Monopoly really are.

Kyle Studstill
  • 9 february 2011

An updated version of Monopoly has been recently announced, set to hit stores this upcoming fall under the title Monopoly Live. The game features a central tower-like structure, a device that calculates all transactions based on the digital payment cards provided with the game, and simulates dice rolls for players as well. Because the tower constantly monitors the positions of specially fitted game pieces through infrared camera, the game can ensure that pieces have moved the proper amount of distance according to the simulated roll, and is aware of the status of each player’s property assets.

Some of the initial reaction to the new system is what you might expect – the game is strikingly devoid of any actual human interaction. There are a number of human elements within games like Monopoly that might initially seem superfluous, that end up having a significant impact on what it means to play a game. One can imagine that a board game that moved all the pieces for you allows no room for the subtle tensions that arise from trying to avoid landing on another player’s coveted spot. A game that calculates all the transactions for you allows no room for the negotiation process. And a game that constantly calculates the actual value off all players’ assets – making it very accessible and tangible – takes away the sense of mastery that comes with being able to asses, manipulate, and trade otherwise intangible value with others.

In short, from an interaction design perspective, the game is becoming very close to a purely random-event environment, which would be something like a game where players just roll dice against each other to see who gets the higher score. As you might imagine this doesn’t make for a very enjoyable experience for very long. An important lesson here is that games aren’t inherently fun just because you call them a game – a lesson that seems to be emerging as many begin to think about game mechanics and how to make them part of more and more experiences.

Monopoly

[via Gizmodo]

Design
Trending

Lancôme's Newest Campaign Stars A Domestic Abuse Survivor

Advertising
Arts & Culture Yesterday

Small Urban Pavilions Create A Nature Refuge In East London

These relaxing micro shelters provide a haven amidst chaotic city environments

Travel Yesterday

Travel Laundry Pouch Washes Your Clothes Wherever You Are

The Scrubba Wash Bag helps anyone wash their clothes easily and quickly with just a little water and soap

Trending

Get PSFK's Related Report: Future of Automotive

See All
Social Media Yesterday

Swipe Up To Register To Vote On Snapchat

The social platform has partnered with TurboVote to help young people easily enroll in less than one minute

Children Yesterday

Battle Card Game Promotes Childhood Vaccinations

An Australian doctor has developed a playful way to inform parents about immunization and entertain kids

Fitness / Sport Yesterday

Oakley And Intel’s Sunglasses Give You A Built-In Personal Trainer Wherever You Go

The sunglasses/earbuds hybrid tracks your performance and lets you know how well your workouts are going

Experiential Marketing Yesterday

UNICEF’s ‘Time Machine’ Tells Stories With Data

An experiential installation at the UN General Assembly reminds us why every child matters

Design & Architecture Yesterday

Watch The World’s Tallest Building Become An LED Display

Burj Khalifa gives a backstage look at how the transformation came to be

PSFK LABS REPORT

Future Of Automotive
Scenarios Driving The Digital Transformation Of An Industry
NEW

PSFK Op-Ed Yesterday

Modern Workplace Culture: No More Fat Cats Or Kissing Ass

Samar Birwadker, CEO & Co-Founder of Good & Co, on designing shared organizational values to optimize employee happiness and success

PSFK Labs september 22, 2016

The Future Of Work: Why Innovation Is Every Employee’s Job

PSFK Labs sits down with management at Johnson & Johnson to learn how the company comes up with their next ‘big idea’

Travel Yesterday

Boeing Wants To Make Your Flight Better With Cloud And Star Projections

The manufacturer is trying to patent a projection system that would allow them to project images onto a plane's interior surfaces

Latin America Yesterday

Colombians Teach Dance To Fund Students’ Education

Chocó to Dance is a platform that shows you how to replicate popular Latin dances to help create scholarships for local students

Work Yesterday

Editorial Roundtable: What A People-First Workplace Must Prioritize First

Managed By Q, Soma, Workbar, Primary, AltSchool and thinkPARALLAX on why employee fulfillment is a journey and not a destination

Culture Yesterday

Brand Engagement At The Gates Of The World’s Largest Open-Air Gallery

Tiger Beer and a neighborhood-minded nonprofit celebrate and promote New York's creative spirit by beautifying 100 security gates

PSFK LABS REPORT

Future Of Work
Cultivating The Next Generation Of Leaders
NEW

Technology Yesterday

How Technology Can Save The World By Saving Time

PSFK attends the Social Good Summit 2016 to see how new tech is changing the world for the better

Travel Yesterday

Marriott’s Gravity Room Installation Gives Travelers A New Perspective

The luxury hotel chain's #MGravityRoom invites visitors to snap and share pictures of its inverted set up

No search results found.