As an experiment to explore the practical application of postmodern theories of hyperrealism, French digital media designer Maxence Parache has devised the concept for Hyper(reality). The concept involves a Kinect-enabled helmet that immerses the user in an overlaid “hyper reality” that they can interact with via an Arduino enabled glove.
As opposed to a traditional virtual reality that generates a completely new world, Hyper(reality) explores the space between both augmented 3D reality and the real world. It allows users to engage their environment in new ways creating a synaesthetic experience where touch and movement in the physical world affects the 3D world.











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