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The Work Of Microsoft Research

The Work Of Microsoft Research
technology

Microsoft Research recently celebrated their 20 year anniversary. Here's an inside look into the worldwide research labs' work.

Steve Clayton, Microsoft
  • 28 september 2011

I get to spend a lot of time hanging out with Microsoft Research folks here in Redmond and they never cease to amaze me – though our Redmond lab is only one of a number of labs around the world. The video above on Kinect-based Object Digitization shows the work from our lab in China that enables “Build a Buddy” and “Googly Eyes” in Kinect Fun Labs. I don’t need to know about Poisson surface reconstruction, but fortunately our teams in MSR do, and they harness the power of the Xbox 360 CPU and GPU to use the technique in bringing rendering of an object down from 20 seconds to 2 seconds.

There is a lot of excitement across the company about Kinect and a project we recently highlighted here on Next at Microsoft is KinectFusion – also from MSR and this time out of our lab in Cambridge, England. It’s well worth another look so check out the video below – Engadget called it jaw dropping.

I’d hate you to think MSR is only exploring the potential of Kinect though. The 850 or so researchers we have across the labs are pushing the boundaries in many more areas, and MSR is unusual as an industrial research organization in their dedication to basic and applied research. Industrial research is typically applied research, meaning it is undertaken with a specific goal to create a product. MSR doesn’t work with those constraints and hence can genuinely look over the horizon and conduct blue sky research – and advance science in the process. You only have to look to the work of folks like Andrew Phillips who we recently profiled to see this in action – or look at MSR’s representation at major conferences, such as the Association for Computing Machinery’s (ACM’s) SIGCHI, SIGIR, SIGMOD, and SIGGRAPH.

Similarly though, I’d hate for you to think that MSR doesn’t have an epic contribution to Microsoft’s products. Kinect itself is one example that has been well documented but pretty much every Microsoft product that is released has benefitted from a Microsoft Research contribution. Just recently we highlighted how Zing from MSR has been instrumental in building USB 3.0 support for Windows 8 – that follows in a long list across many products.

To read further, click here.

Originally published on the Next at Microsoft blog, republished with kind permission.

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