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Key Trend: Using Gaming To Leverage Collective Manpower

Key Trend: Using Gaming To Leverage Collective Manpower

By Tim Ryan on December 27, 2011

In our research for PSFK‘s Future Of Gaming report, our consulting team noticed that game platforms are being used to engage a community of citizens around the active collection and dissemination of information—statistics, on-the- ground reporting and images—related to social, political, municipal and environmental systems. this aggregated data can establish an open source knowledge base, which can be kept up to date in real-time, helping improve decision making.

Some of the key manifestations of this trend ‘Using Gaming To Leverage Collective Manpower’ are:

project-noah-nature

Mission-Based Image Gathering For Crowdsourced Nature References

digitalkoot-finnish-library

Finnish Library Uses Crowdsourced Game To Fix Indexing Errors

chromaroma-london-transportation-game

Swipe Card Data ‘Gamifies’ Public Transportation In London

meporter-app-citizen-journalism

Location Aware App For Hyper-Local News Reporting

To learn more about what’s going on in the gaming space today, order a copy of PSFK’s Future of Gaming report.

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TOPICS: Featured Articles, Future of Gaming, Web & Technology, Work & Business, Youth
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