In our research for the Future Of Gaming report, our consulting team noticed a growing tendency towards games being used To Improve Everyday Personal Behavior. One example of this trend is ‘Superbetter‘- a web-platform for turning health-related challenges into rewarding games which can be supported by friends and family. Created in response to her own struggle recovering from a concussion, game-designer Jane McGonical’s platform is a self-directed resource that adds gaming elements to helping participants lose weight, recover from knee injuries, quit smoking, or overcoming any other personal, health-related challenge. Players set their personal goals tap into ‘power-ups’ by talking with loved ones on the phone or receive credit for downloading ‘power packs’, which contain expert advice on strategies for recovery. Players can track and view their progress in personal profiles, which can be shared with loved ones for support. Every mission in the game is inspired by leading research in psychology, neuroscience and medicine, empowering gamers with successful practices in meeting their personal goals.
To learn more about what’s going on in the gaming space today, order a copy of PSFK’s Future of Gaming report.