Educational Game Leverages Kinect To Make Learning Fun [Future Of Gaming]
In our research for the Future Of Gaming report, the PSFK consulting team explored the ways developers are making their games more compelling and accessible to a wider audience. One example of innovation in Game Functionality and Systems is Microsoft’s Kinect-powered educational videogames. Microsoft has released a series of ‘playful learning’ video games that function with the controller-free, motion-sensing device, Kinect for Xbox 360. Two of these titles, Kinect Sesame Street TV and Kinect Nat Geo TV, feature downloadable television programs that include game segments in which children can interact with the characters and content using voice commands and gestures. The characters will respond to the child’s actions appropriately, offering opportunities to teach new skills and knowledge that tie into the larger narrative. With the new initiative, television is transformed from a passive viewing experience into a two-way conversation that enables children to learn while having fun.
To learn more about what’s going on in the gaming space today, order a copy of PSFK’s Future of Gaming report.
Comments
| TOPICS: | Education, Future of Gaming, Web & Technology, Youth |
| TAGS: | Education, gestures, kinect, Knowledge, Microsoft, motion powered videogames, motion sensing, nat geo, sesame stree, Skills, TV, tv children |










Daily Ideas & Inspiration Email