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Game Converts Cities Into Real-Time Battlefields [Future Of Gaming]

Game Converts Cities Into Real-Time Battlefields [Future Of Gaming]

By Tim Ryan on January 6, 2012

In our research for the Future Of Gaming report, the PSFK consulting team explored the ways developers are making their games compelling and accessible to a wider audience. One example of innovation in Game Functionality And Systems is Shadow Cities. Finnish mobile game developer Grey Area’s ‘Shadow cities’ is a location-based, multiplayer game for the iPhone that allows players to compete for real world territory, in real-time. Users sign into the platform and choose between playing for one of two sides. utilizing the GPS capabilities of their mobile devices, gamers are shown a map of their location along with the location of their fellow users and nearby ‘gateways,’ which are based on local landmarks. Using location and various in-game features like spells, users wrest control of these gateways from opponents and use them to power additional structures that allow them to grow in strength and stake a claim to their respective cities. Users can forge alliances, defend and overtake territory, and even expand their influence across the globe. The game is structured in a series of weeklong campaigns, with separate scoreboards for the various countries and states.

Shadow Cities

To learn more about what’s going on in the gaming space today, order a copy of PSFK’s Future of Gaming report.

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TOPICS: Electronics & Gadgets, Entertainment, Future of Gaming, Web & Technology
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