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Game Functionality And Systems: Mixing Realities [Future Of Gaming]

Game Functionality And Systems: Mixing Realities [Future Of Gaming]
technology

Improved image recognition and sensor technology are bridging the physical-digital divide, enabling toys and other objects to serve as interactive game-pieces when used in combination with tablets, smartphones and gaming platforms.

by Timothy Ryan, PSFK Labs
  • 4 january 2012

In our research for the Future Of Gaming report, the PSFK consulting team explored the ways improved image recognition and sensor technology are bridging the physical-digital divide, enabling toys and other objects to serve as interactive game-pieces when used in combination with tablets, smartphones and gaming platforms.

Below are the key examples falling under ‘Game Functionality And Systems: Mixing Realities’,

lego-life-of-george

iDevice Construction Game Melds Offline Assembly With Digital Score

kinectimals-xbox-kinect

Connected Teddy Bears Operate As Game Pieces In Virtual World

ipad-disney-appmates

Racing Game Converts iPad Into Interactive Playmat

skylanders-spyros-adventure

Offscreen Toys Spring To Life In A Videogame

To learn more about what’s going on in the gaming space today, order a copy of PSFK’s Future of Gaming report.

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