In a series on interaction design, jurors from the Interaction Awards 2012 discuss the crucial elements that make up a smooth interface.
This week, PSFK is featuring a series of videos created by Christian Svanes Kolding that take on various aspects of the question: what makes great interaction design? His series explores the definition of the process, a discussion of its potential aspirations and how to achieve greatness, to more poetic documentations of various examples. The films were created for the Interaction Design Association in tandem with the first annual Interaction Awards, held in Dublin, February 2012, and can be downloaded via the website.
“Defining Interaction Design” is the third film in the series. It provides a broad exploration of how interaction design is defined today, in 2012. Presented as an open-ended conversation, the film features on-camera commentary from the awards jurors: Helen Walters, Matt Jones, Janna Devylder, Massimo Banzi, Jonas Löwgren, and Raphael Grignani. Even with such a broad definition the answers are thought-provoking and ready to inspire further debate.
The definitions start simplistic: “it is the design for somebody using something,” but emphasize that although much of interaction design surrounds software, it is not only about gadgets.
Take a look at the video below and see what other crucial elements are involved in isolating the essence of good design:
Directed and edited by Christian Svanes Kolding (@cskolding).
Jurors: matt jones (@moleitau), helen walters (@helenwalters), robert fabricant (@fabtweet), jonas löwgren (@jonaslowgren), janna devylder (@jdevylder), massimo banzi (@mbanzi), and younghee jung (@jabberer).