Stats show that three in four asthma sufferers do not use their inhaler effectively, a new device educates patients as they use it.
Miniature sensors have already been used in inhalers to inform physicians of usage patterns in the Spiroscout by Asthmapolis. Now Cambridge Consultants has developed the T-Haler, which uses wireless technology to gamify the procedure and help those with asthma get the optimum dose of the drug.
According to figures collected by the group, three in four asthma sufferers do not use their inhaler effectively, showing a need for training outside of the GP’s office. When patients inhale, information about their technique is sent in real time to a computer loaded with a game. If the user inhales too softly, too hard, too early or too late, a ball rolls away from a hole in the center. ‘Players’ who use their device correctly will make the ball land in the hole. The visual aspect of the project allows asthma sufferers to see what is wrong with their technique and monitor their progress as they improve. The interface offers visual instructions on how to correctly use the inhaler, such as shaking the device before use. Cambridge Consultants hopes that through the initiative patients will learn how to better administer the correct amount of medication, reducing the likelihood of attacks and hospital visits. The video below demonstrates the device in action:
The gamification trend is revitalising a large number of potentially laborious tasks by making them more enjoyable to carry out. Those in the medical field – are there any other health routines that could be made more engaging?
Spotted by: Dietfried Globocnik
(Read original article here.)
Originally published on Springwise, republished with kind permission.
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