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Using Totems And Intuitive Gameplay To Bridge The Generational Gap

Using Totems And Intuitive Gameplay To Bridge The Generational Gap
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Examples of games that use physical objects to bridge various age groups through gaming.

Timothy Ryan, PSFK Labs
  • 7 april 2012

After analysis of hundreds of data points collected around the modern family experience, the PSFK consulting team recently noticed that when hooked up to popular devices such as Apple iPad, iPhone and iPod, physical objects are bridging the generational gap through gaming, appeasing tech-savvy kids and parents unfamiliar with the intricacies of specific console controllers. This updated technology offers seamless object integration into game play and these games can not only broaden the scope of user participation, but breathe new life to old games.

Below are the key examples we felt embodied the theme ‘Using Totems and Intuitive Gameplay To Bridge The Generational Gap.’

mattel-apptivity-hands-on

Mattel Incorporates Physical Toys Into Digital Play

ipieces-ipad-play

iPieces Correlates Real Life Object Integration With iPad

skylanders-family-playing

Skylanders Enables Parents To Participate In Game Using Totems

hasbro-game-of-life-zapped

Hasbro Leverages iPad For Enhanced Gameplay

+#advertising
+#culture
+#technology
+Advertising
+Apple
+children
+consumer goods
+culture
+Electronics & Gadgets
+Future of Gaming
+gaming
+iPad
+iphone
+ipod
+technology
+Youth
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