One of the questions I get asked most often is from engineers looking to break into design. It’s usually along the lines of:
“I’m working as an engineer at a company on really technical aspects of projects and I don’t feel creatively challenged. I’d like to get more involved on the front end design side working at a design and innovation firm like frog. What should I do?”
Making the transition from hardcore mechanical engineering specialist to design engineer generalist is a tough one, but it is doable if you are really dedicated to making it happen. Luck has a lot to do with it, but here are a few tips based on my personal experience and the experience of people I’ve worked with.
Companies like frog prefer to hire engineers who have worked on multiple aspects of a consumer electronics product that has shipped into market. There are hiring exceptions, but they are few. I tend to look for people who are eager to learn, passionate about design, and who can solve tough problems. Everything else you need to know can be taught. Because of the work we do (a new project every few months) you will have to learn on the job about a new industry many times in a given year. That is why being open to new experiences and being intellectually curious is one of the things we look for in applicants. Other than that, here are some specific things you can do.
You are probably doing detailed mechanical design and/or analysis. That’s pretty different from what we doat a firm like frog. Focus on the design work and get some experience under your belt that is more user-oriented. Try to get involved in aspects of your current company’s work that affect user experience. Features like handles, buttons – things people touch and/or see. Designing parts that are aesthetic and that involve complex surfacing in CAD like housings and shrouds is also significant. Put these in your portfolio.
Be willing to move laterally
You may need to take an intermediary job that has you designing things that people interact with, for example at a consumer electronics or medical company, before getting hired into the design world. . This work will help you learn the special considerations that an engineer must master in order to design things for people as opposed to machines.
CAD, CAD, CAD …. and did I mention, CAD?
Get good at building in multiple CAD packages. For engineers, Solidworks, and Pro Engineer are a must. We look for things like advanced surfacing, including how to build and tweak curvature continuous surfaces. Also, try to learn at least one rendering package (like Hypershot or V-Ray). Learning how to render will give you a leg-up on most engineers who don’t learn this skill and learning isn’t that hard.
Read the Bible
Read Making It or, better yet, Manufacturing Processes for Design Professionals cover-to-cover. These are great books on how to make things and having a comprehensive understanding of manufacturing process can help you make designers’ dreams come true.
(Continue reading here.)
Design Mind is a publication of global innovation firm frog that is updated daily to keep the design and innovation community updated with fresh perspectives on industry trends, emerging technologies, and global consumer culture. Learn more about design mind and frog.