The museum has introduced 14 classic examples of the genre to show the design thinking that lies behind their creation.
MoMA has introduced 14 classic video games to its permanent collection, with the aim of including around 40 in the near future, to show the design thinking that lies behind game creation. These games, which will be installed in the Museum’s Philip Johnson Galleries in March 2013, are Pac-Man, Tetris, Another World, Myst, SimCity 2000, vib-ribbon, The Sims, Katamari Damacy, EVE Online, Dwarf Fortress, Portal, flOw, Passage, and Canabalt.
Over the next few years, they would also like to acquire other games including Pong, Snake, Space Invaders, Asteroids, Donkey Kong, Super Mario Bros., The Legend of Zelda, and Minecraft. In selecting the games, curators looked for a number of factors such as historical and cultural relevance, aesthetic expression, functional and structural soundness, and innovative approaches to technology and behavior.
Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design— a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity… This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection.