Designer, Kenichi Yoneda creates watercolors that are anything but typical – the strokes appear to be made by a paintbrush, yet are actually comprised of thousands of pixels. With openFrameworks, Yoneda makes his watercolors look like they were produced in the typical way. For this digital art, Kenichi combines water and pigment layers to produce texture, then manipulates images with openGL blending and applies it for dimension and depth. He replicates the process with an incredible attention to detail, and the compelling is completely made by a computer. On his blog he adds:
I’ve been recalling sometimes that I was asked if it was possible to do my own watercolors in a video in the e-mail interview with Guernica Magazine. Since then I’ve been kind of haunted with the idea of mimicking my watercolors with codes but made no real attempt for a while. Finally in the last weekend I could spend about a day working on it and I think I got something close.
Check out the video below to see the artist in action.