How Wearables Change Our Relationship With Technology [Future of Entertainment]
In the final week of our ten week series with IQ by Intel, we explore the way wearable interfaces impact the entertainment landscape.
The Future of Entertainment series by iQ by Intel and PSFK Labs is highlighting the latest in entertainment innovation. Over the course of 10 weeks at iq.intel.com, we are showcasing new products, services and technologies, exploring the changing face of how we consume, share and create content and getting reactions from Intel experts.
Whether tracking our daily activities, providing us with at-a-glance information or controlling the other connected electronics in our lives, complex sensors and micro-displays are being integrated into a host of different devices, creating technologically advanced and fashion-forward accessories that guarantee will be plugged in at all times. We examine the phenomenon of Wearable Interfaces this week, with on focus on how engineers are creating novel experiences through the development of new technology form factors.
Thalmic Labs have created a wearable interface called the MYO armband that enables users to control computers, phones, and other devices with simple, intuitive hand gestures. Unlike other gesture-controlled devices we’ve seen in the past, MYO does not require the addition of a camera, and therefore does not limit the wearer to a confined space.
Google Glass is the most talked about piece of technology on the scene in the past couple years, surpassing the clamor that is normally only generated by the revelation of a new iPhone, and it’s not even on the market yet. Glass is currently available to developers, who paid $1500 for the privilege – but the big question on everyone’s mind is, will ordinary consumers actually use it?
To help us make sense of the Wearable Technology revolution, we interview with Cory Booth, a Human Factors Engineer in Intel’s User Experience Group about how we’ve arrived at the precipice of major change and what we can expect next. He tells us that the biggest challenge for hardware manufacturer’s will be designing devices and experiences that seamlessly fit into the fabric of people’s lives.
Read more from the series at the links below:
- Cross World Play
- Screen Sync
- Intuitive Content Creation
- Immersive Story Environments
- Contextual Entertainment
- Biometric Inputs
- Multi-Dimensional Entertainment
- Socially-Curated Discovery
- Digital Overlay
Stay tuned to iQ by Intel and PSFK or subscribe to the Future of Entertainment series on Flipboard to stay on top of the latest content.