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Mobile Game Operates On Player’s Neurofeedback [Video]

Video game allows you to compete brain-to-brain with other players by harnessing neural signals.

Ryan Gerhardt
Ryan Gerhardt on October 29, 2013.

When it comes to mind over matter, Neuronauts is on a whole other level.

An Android game developed by Personal Neuro Devices (PND), Neuronauts lets players race and direct in-game spaceships using neurofeedback. Powered by Bluetooth-enabled MindWave Mobile headsets, Neuronauts is the first mobile multiplayer game using neurofeedback.

Neuronauts has three modes: Solo, Local Multiplayer, and Online Multiplayer. A first for mobile gaming, Online Multiplayer allows players to use a Google account to match up with anyone, anywhere in the world. Also a first, Local Multiplayer mode allows two players to use the same mobile device and two MindWave headsets to compete.

Video-game-two-player

The game uses player focus and brain activity to operate. As players focus, their spaceship speeds up to increase their score. Players can also direct their ship to collect Star Boxes for a boost and powerups, which are activated by blinking.

Neuronauts operates with a MindWave Mobile headset, which uses a sensor on your forehead to harness brain activity in real time. The headset picks up brain activity and infers your mental state and focus based on frequency and waves. To dampen other electrical signals created by your body, the headset uses a contact clip attached to your ear.

Video-game-headset

Neuronauts is free, aiming to gain revenue from advertising. However, unlike other in-game ads, Neuronauts uses PND’s proprietary algorithms to target ads based on mood, emotional state, and brain activity. Ads only appear on the main menu, and should be uniquely targeted.

The next version of Neuronauts is expected to include obstacles such as asteroids, as well as online leader boards, but you can check out the current version on Google Play. An iOS version is in the works.

Personal Neuro Devices

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