Those of us who have accidentally cracked our phone or computer screens are, like it or not, already somewhat familiar with Adam Ferriss‘ digital art concept.
The Los-Angeles-based designer creates his kaleidoscopic works using pixel-sorting algorithms, resulting in rainbow-colored patterns similar to a display screen under pressure. All are made entirely with code using various processing and shading frameworks and video effects. One such algorithm, known as Perlin noise, is used by video game designers to mimic realism in computer graphics — its developer Ken Perlin won an Academy Award for Technical Achievement for the effect simulator.
Some images are recognizable, clearly began with a photograph that became distorted under Ferriss’ many digital transformations. Some are simply pixelated patterns, haphazard bands of color and gradients, fading and repeating unintentionally.
Ferriss calls his works “pseudo-random.” While the processes themselves are randomized, he adds a bit of humanity to each one by deciding at what point to stop with a ‘finished’ work. He explains:
I think it’s exciting that we can bend the pixel array, tear it apart at the seams, subject its data to algorithms, and place it all back into the image grid. It feels as if there is still a vast unexplored territory of imagery out there, so part of this for me is a race to discover it.
Images by Adam Ferriss.