Student is building one of the most intricate structures the indie game has seen.
Computer science PhD student Christopher Mitchell is developing a 1:1 replica of Manhattan in Minecraft, the open world game that first took the world by storm back in 2009. Since it’s launch there’s been an impressive array of scale models made such as the USS Enterprise, the Taj Mahal, and the underwater city Rapture.
Now Mitchell aims to beat those ideas by creating a whole city model, which, according the gaming know-alls is a colossal task. Mitchell aims to recreate each and every individual building on the Manhattan map. Built as part of a larger system named “SparseWorld,” the replica includes 71 billion cubic meters of information. Mitchell explains that the system, written in programming language Python includes “orthoimagery, bathyspheric, and elevation data from the USGS EROS service, and 3D buildings from Google’s 3D Warehouse.” In the case of Manhattan, it’s going to take a server cluster with 300 cores and 200GB of RAM. That’s a whole lot of memory and space for one singular project.
Completing the project is a task within itself. Mitchell explains, “Completion is reliant on getting models for every building on every street, and to my knowledge, only Google has that much information.” Accessing this data is going to be his main obstacle as it’s under license and encrypted.
Once he’s overcome these difficulties, Mitchell hopes to complete the project to show just how far computing has come.
Follow his progression via his Twitter.
Images, Sources: Arstechnica.com