Control VR has microsensors that can track the movement of the wearer’s arms and fingers.

Currently raising funds on Kickstarter, Control VR is a wearable full upper body gesture controller that includes a pair of gloves with built-in microsensors that can detect small changes in inertia to track the movement of the user’s arms and fingers.

The team behind Control VR call it the next step in wearable technology since the wearable gesture controller will let users control virtual objects and experiences with just their hands. The controller will allow for a totally immersive virtual reality experience.

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According to the developers of the Control VR system, some of the potential applications for the system include replacing the usual mouse and keyboard in controlling one’s PC – that means, people can work in a virtual workspace of their creation. The system can also help users in creating and manipulating virtual designs and drawings in 2D or 3D, navigating large-scale 3D imagery or data visualization systems, creating animations with detailed finger movements, creating music and beats using fingertips, and, of course, playing video games that include first-person shooter games and MMORPGs.

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The open source gesture controller is designed to be used in platforms like the Oculus AR, Google Glass, Unreal, Unity, the Autodesk software, and even the Parrot AR Drone. The Control VR system will launch with free applications for PC and open source SDK for developers to allow them to create new applications in the future.

The Control VR team is looking to raise $250,000 and the Kickstarter campaign has already raised over $200,000 with still a little over three weeks to go. Backers can order a Body and Single Arm Control VR Dev Kit System for $350. The One-Arm Control and Body VR Dev Kit system includes 10 inertial sensors and the buyer will also receive over 10 games and demos, as well as access to the SDK Software and tutorials to get them started. Backers can also opt for the $600 Double-Arm Control VR system, which includes 19 inertial sensors, plus the more than 10 games and demos and the SDK software and tutorials. Shipping is estimated to be in December this year.

Control VR

[h/t]: Kotaku

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