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	<title>@PSFK &#187; Videogames</title>
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	<link>http://www.psfk.com</link>
	
	<description>Your Go-To Source For New Ideas And Inspiration</description>
	
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		<item>
		<title>Sony&#8217;s HMZ-T1 Will Be A Fully Immersive 3D Experience</title>
		<link>http://www.psfk.com/2011/08/sonys-hmz-t1-will-be-a-fully-immersive-3d-experience.html</link>
		<pubDate>Wed, 31 Aug 2011 18:41:07 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="190" src="http://www.psfk.com/wp-content/uploads/2011/08/Sony-HMZ-T1-236x190.jpg?fedaf9" class="attachment-236x190 wp-post-image" alt="Sony HMZ-T1" title="Sony HMZ-T1" /></span>The headset uses high definition 3D technology to create an individualized, totalizing interior environment.]]></description>
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		<item>
		<title>Why We Fight: How Cyberpsychology Can Change Gaming Experiences</title>
		<link>http://www.psfk.com/2011/04/why-we-fight-how-cyberpsychology-can-change-gaming-experiences.html</link>
		<pubDate>Tue, 19 Apr 2011 11:57:44 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="190" src="http://www.psfk.com/wp-content/uploads/2011/04/CoD-civilian-controversy-236x190.jpg?fedaf9" class="attachment-236x190 wp-post-image" alt="CoD-civilian-controversy" title="CoD-civilian-controversy" /></span>Can moral ambiguity lead to more engaging video game experiences?]]></description>
	</item>
		<item>
		<title>Teens Digitally Distracted, In Need Of Downtime</title>
		<link>http://www.psfk.com/2010/11/teens-digitally-distracted-in-need-of-downtime.html</link>
		<pubDate>Mon, 22 Nov 2010 16:56:19 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="152" src="http://www.psfk.com/wp-content/uploads/2010/11/NYT-Teens-Digitally-Distracted.jpg?fedaf9" class="attachment-236x190 wp-post-image" alt="NYT-Teens-Digitally-Distracted" title="NYT-Teens-Digitally-Distracted" /></span>A New York Times feature on the digital habits of a Silicon Valley high school suggest that teens aren't getting enough mental downtime to remember their homework.]]></description>
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		<item>
		<title>South Korea Imposing Gaming Ban To Prevent Addiction</title>
		<link>http://www.psfk.com/2010/04/south-korea-imposing-gaming-ban-to-prevent-addiction.html</link>
		<pubDate>Mon, 19 Apr 2010 07:02:45 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="190" src="http://www.psfk.com/wp-content/uploads/2011/06/South-Korea-Imposing-Midnight-Gaming-Ban-To-Prevent-Addiction-Among-Youth-236x190.jpg?fedaf9" class="attachment-236x190 wp-post-image" alt="" title="" /></span>South Korea is planning to impose a ban on kids playing video games past midnight. ]]></description>
	</item>
		<item>
		<title>Play: A Film About The Blurring Distinctions Between The Physical And Virtual</title>
		<link>http://www.psfk.com/2010/03/play-a-film-about-the-blurring-distinctions-between-the-physical-and-virtual.html</link>
		<pubDate>Fri, 19 Mar 2010 18:01:09 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="132" src="http://www.psfk.com/wp-content/uploads/2010/03/Play-A-Concept-Movie-On-Blurring-Distinction-Between-The-Physical-And-The-Virtual-World.jpg?fedaf9" class="attachment-236x190 wp-post-image" alt="Play-A Concept Movie On Blurring Distinction Between The Physical And The Virtual World" title="Play-A Concept Movie On Blurring Distinction Between The Physical And The Virtual World" /></span>Play is a short film which looks into a future where video games and reality are almost indistinguishable.]]></description>
	</item>
		<item>
		<title>Video: PSFK Conference NYC: Celestine Arnold and Digital Multiculture</title>
		<link>http://www.psfk.com/2009/04/video-psfk-conference-nyc-celestine-arnold-and-digital-multiculture.html</link>
		<pubDate>Wed, 29 Apr 2009 18:28:27 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="157" src="http://www.psfk.com/wp-content/uploads/2009/04/celestine-arnold-psfk-conference-nyc-525x351.jpg?fedaf9" class="attachment-236x190 wp-post-image" alt="celestine-arnold-psfk-conference-nyc" title="celestine-arnold-psfk-conference-nyc" /></span>At <a href="http://psfkconferencenyc09.eventbrite.com/">PSFK Conference NYC</a>, <a href="http://www.psfk.com/2009/03/psfk-conference-new-york-speaker-celestine-arnold.html">Celestine Arnold</a> gave an eye-opening talk on the "Ghost in the Machine: Digital Multiculture." Celestine discussed the role of race and culture in video games - and the gaming industry's failure to address (and successfully market towards) it. While minorities make up a disproportionately large percentage of the gaming community, most games cater to an assumed mainstream (white, male) player....]]></description>
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