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11 Stories You Need To Know Today
13 november 2013
Nike catching up to German brands Puma and Adidas, Walmart Black Friday starts early and BitTorrent sees decline in US traffic.
10 Stories You Need To Know Today
1 february 2013
NY Times gets hacked, Andreessen predicts the end of retail and a World of Warcraft movie in the works...links to start your day with.
Are Online Gaming Sites Better Matchmakers Than Online Dating Sites? [Infographic]
6 april 2012
How playing MMO games like World of Warcraft can help you find a date.
PSFK Pick’s: Top 10 Health Innovations Of The Week
24 march 2012
We bring you the most stimulating and exciting stories from the world of wellness research.
How Does Gaming Impact Society?
21 november 2011
A recent conference with both academics and hardcore gamers in attendance discusses the untapped potential in the gaming community to use those practices to affect social change.
First-Ever Videogame Uses Real-Time Tweets To Create Gameplay
7 november 2011
PSFK spoke about the Future Of Gaming with the founders of Tweetland, a game that uses experiences reported on Twitter to create in-game content.
China’s Fake World Of Warcraft Theme Park
2 august 2011
After the phoney Apple stores comes a theme park based on the popular online game.
Fourcraft: Foursquare Hack Turns NYC Into A Battlefield
5 july 2011
A new element has been added to the location-based social network turning it into an interactive gaming platform.
Researchers Predict Online Gamers Behavior In World Of Warcraft
17 june 2011
Researchers from NCSU have developed a way of predicting what a player will do next, with up to 80% accuracy.
Planking Comes To World Of Warcraft
24 may 2011
The 'lying down game' craze seems to have gained a new lease of life in video gaming.
Pioneering A Passive Path Through Online Gaming
13 april 2011
Several instances of 'playing outside the box' in online gaming environments point the way to rewarding experiences beyond traditional game mechanics.
Regulation Will Always Play Catch Up To The Computer’s Rules
11 april 2011
The problem of how to run business models in a world of digital savants, hackers and maker culture is a fraught one. Cory Doctorow provides an important reflection on the root causes of this issue.
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