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	<title>@PSFK &#187; zoic</title>
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		<title>Changes In Animation Technology (CaT Conference)</title>
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		<pubDate>Fri, 05 Jun 2009 12:02:36 +0000</pubDate>
		<description><![CDATA[<span style="float: left; margin-right: 15px; display: inline;"><img width="236" height="111" src="http://www.psfk.com/wp-content/uploads/2009/06/benjamin-buttons-04-525x248.png?fedaf9" class="attachment-236x190 wp-post-image" alt="benjamin-buttons-04" title="benjamin-buttons-04" /></span>At the Creativity and Technology Conference,&#0160; Zoic studios presented their project for &#8220;Killzone: Behind The Bullet&#8221;. It&#8217;s a download-able demo on the PS3 which follows the path of a bullet where gamers can control the camera angle, playback speed, and audio elements. The video renders in real time from the game engine, appealing to the gamer&#8217;s needs to see what the graphics are capable of. To make the video, Zoic used in-game elements and animations to create the set. Taking existing assets, such as characters, lighting, and textures used to create the game and re-purposing it to create the video.<a title="Changes In Animation Technology (CaT Conference)" href="http://www.psfk.com/2009/06/changes-in-animation-technology.html">Read more...</a>]]></description>
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