There's seems to be contradiction about the IP ownership & control inside SL - but PSFK wonders if it's because SL uses old world economics, that's really the problem.

There’s an interesting debate going on in the word of Second Life about the control of copyright and its affect on creativity.

On one hand, your Second Life avatar can drive a BMW, tap an Apple computer, wear Gucci clothes – without paying the original first-world creators of these products. The people behind Second Life have been rather vague about this when questioned but have argued that IP hinders creativity and that what an avatar makes in Second Life they own.

On the other hand, Second Life prohibits the copying of products and designs made in Second Life. If an avatar creates an object in Second Life they can click a ‘do not copy’ box which restricts its replication.

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