Will We See A Dumbed Down Virtual World Beat Second Life?
Linden Lab's response is to offer freedom only to an elite class of users who they trust, Mark Wallace of 3 Point D reports: When users add objects to the Grid that are able to replicate themselves, dividing and redividing exponentially, LL’s servers are soon choked by the processing power required to maintain all these objects, and the world grinds to a halt. Now, Linden Lab is contemplating a solution that would create a privileged class of users with access to the full range of SL scripting and object-creation abilities on the Grid, with everyone else limited as to the functions available or the locations in which their scripts and objects will work.
For many people who try Second Life one of the major difficulties they face is the sheer complexity of the virtual world. It's not just scale and size, it's also usability. For a user to go beyond the basics of moving around and simple retail exchanges, they'll need to be a proficient CAD user or script programmer. Because the makers of Second Life want to allow as much creativity as possible, they allow users to adapt their world to an extreme (I know, I know – an expert resident may argue against this case – but to an average user, I believe this is so). The range of tools actually prohibits many users from fully realising their life in the world. It's information and option overload.