Maybe, if we're to believe a report by tech blog Valleywag which interrogates the information provided by Linden Lab, the company behind SecondLife. Valleywag suggests that all they hype about the virtual world sounds a lot like dotcom bubble 1.0. Central to their criticism is the idea of 'recently logged in':

Maybe, if we’re to believe a report by tech blog Valleywag which interrogates the information provided by Linden Lab, the company behind SecondLife. Valleywag suggests that all they hype about the virtual world sounds a lot like dotcom bubble 1.0. Central to their criticism is the idea of ‘recently logged in’:

If we think of a user as someone who has returned to a site after trying it once, I doubt that the number of simultaneous Second Life users breaks 10,000 regularly. If we raise the bar to people who come back for a second month, I wonder if the site breaks 10,000 simultaneous return visitors outside highly promoted events…

PREMIUM SUBSCRIPTION CONTENT
This content is available for Premium Subscribers only.
Already a subscriber? Log in