With disappointment over accurate resident numbers in Second Life, commentators are shifting their focus from the virtual world to the hugely popular online video game World of Warcraft.

A while ago, we argued in a post called ‘Will We See A Dumbed Down Virtual World Beat Second Life?’ that a virtual world with less functionality and more gameplay like Grand Theft Auto could supersede SecondLife. With disappointment over accurate resident numbers in Second Life, commentators are shifting their focus from the virtual world to the hugely popular online video game World of Warcraft.

Clay Shirky argues that video games have a better chance of adoption than non-game worlds. Here are his three reasons:

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