The Horizon Report 2007

The Horizon Report 2007
Gaming & Play

Each year the horizon report examines technologies pushing the boundaries of teaching, learning and creative expression by creatively applying new tools in new contexts. Six key technologies are picked out...

Matthias Weber
  • 26 january 2007


Each year the horizon report examines technologies pushing "the boundaries of teaching, learning and creative expression by creatively applying new tools in new contexts." Six key technologies are picked out by the NMC which they regard as important to higher education within the next one to five years.

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