Augmented Learning by Eric Klopfer is the latest full-scale argument in support of “m-learning”, or learning via mobile devices and applications rather than PC/desktop. In his study, Klopfer offers a history of education and pedagogical practices, “edutainment”, and mobile games, and also offers recent examples of different ways educational programs have been integrated with mobile technology, and to what effect. The book's publisher, MIT Press, offers a brief synopsis of Klopfer's findings regarding educational games:

EXCLUSIVE MEMBER CONTENT
PSFK provides access to this article and every report, case-study, interview, and analysis that we publish for our members. PSFK Professional Membership also unlocks accessto unlimited customized research assistance and our database of over 100,000 insights on innovation trendspanning across eight industry sectors—from culture and brand to retail and customer experience.
Already a members? Log in