A side project turned into 250K of profit for iPhone puzzle game creator, Steve Demeter. His popular game, Trism, generated the profit over two months even after Apple’s large 30% take of sales and Demeter’s start-up investment of $5,000. While many developers complain about Apple’s seemingly excessive take, he is quite pleased with their management & troubleshooting services…something that will keep him from developing titles for other OS’s like Google’s long-awaited Android (that will be unveiled today).

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