Educators have occasionally used video games to supplement traditional classroom tools, but the practice is on the rise. Games are seen as an easy access point, where school work can meet kids in a space that they already enjoy playing in. Video games are chosen that have challenges and processes reflecting the subject matter at hand, giving students a more complete immersion in the material.

The Christian Science Monitor reports:

“If you, as a teacher, are satisfied with engaging only 15 percent of your students, then you’re failing the majority,” says Mr. Dubbels. “The big idea is to identify what students are already invested in, and that’s video games.”

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