The Pew Institute released a new study on “Teens, Video Games, and Civics” last week that provides some great insight on youth and gaming culture and where they meet. Social media researcher Danah Boyd highlights a few key points:

Almost all (97%) of teens play games. They play many different kinds of games and gender is a salient factor. Gaming is often social and teens often game with people they know. Parental monitoring of game play varies. Teens encounter both pro-social and anti-social behavior while gaming. There are civic dimensions to video game play.

Boyd points out that perhaps one of the most illuminating findings from the report is that the archetypal gamer isn’t the antisocial, Dungeons and Dragons geeks they’re stereotyped as. The near ubiquity of game-playing among teenagers and the growing diversity of gaming experiences is changing the image of the gamer. She explains:

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