Video Games for Literature

Video Games for Literature
Advertising
Claudia Cukrov
  • 6 october 2008

PJ Haarsma‘s latest children’s novel, The Rings of Orbis brings kids to a new level of storytelling interaction with an accompanying video game.  Haarsma believes the game element not only enriches children’s reading experience, but also speaks to a generation of kids who’d prefer to be in front of a screen than pick up a book. Whilst some educators may argue the use of a video game diminishes the imagination element of literature, Haarsma states his method

Access this article for free
Fill in your email below and you'll gain access to this article while also receiving a number of membership features as part of a special 30-day trial.
*Already a member? Log in here

Learn About Our Membership Services

Need Research Help?
As a member you can ask us any research questions and get complimentary research assistance with a 4-day turnaround. Reports inclde stats, quotes, and best-inclass examples on research topics.
Remain Informed & Strategic
We publish several trends reports each month. By becoming a member you will have access to over 100 existing reports, plus a growing catalog of deep topical analysis and debrief-style reports so you always remain in the know.
See Trends Come To Life
Meet your peers and immerse yourself in monthly trend and innovation webinars and discounted conferences.
No search results found.