Research into the nature of games points to reasons why they are equally valuable to the world as reality.

A year ago, games researcher Jane McGonigal developed SuperBetter as a game-based method for recovering from the traumatic brain injury she was suffering from at the time, and has now announced the upcoming launch of a Kickstarter project aimed at funding a published game guide. In the 5-minute video below (and in a longer TED talk here) she gives her take on how games can change behavior and the world.

Jane's thesis challenges our notion of what it means to play a “game.” A glance at traditional definitions of “game” will lead the reader to notions of a game as an abstraction of reality (and therefore less valuable than reality) or a mere form of entertainment: games are what children play, reality is what adults engage in.

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