Lost London: Pervasive Gaming On The London Underground

Lost London: Pervasive Gaming On The London Underground

Techniques that leverage social media as a way into psychogeographic exploration.

Lisa Baldini
  • 7 july 2010

Emilie Giles is a new media practitioner and gaming designer, whose Lost London project, part of the MA in Interative Media: Critical Theory and Practice Degree Show at Goldsmiths College, just launched. A pervasive gaming project that examines unfinished London Tube stations, the game utilizes Twitter and Foursquare to set the pace of the game. Giles recently sat down with PSFK and discussed the projects use of psychogeography, it’s relationship to pervasive gaming, and the perils/benefits of social media and gaming.

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